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Modeling and texturing
I have been working in the world of 3D modeling for more than 15 years, using 3D modeling software such as Zbrush, Blender, 3D Studio or Truespace. For texturing we use Substance 3D Painer or Zbrush and Blender.
I base the composition of the 3D model mesh on a LowPoly to implement both in video games and in AR or VR Projects, always generating LOD systems for polygon reduction. The object modeling that I do is for both inert elements and bodies with skeletons or rigid bodies.
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