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Modeling and texturing

I have been working in the world of 3D modeling for more than 15 years, using 3D modeling software such as Zbrush, Blender, 3D Studio or Truespace. For texturing we use Substance 3D Painer or Zbrush and Blender.
I base the composition of the 3D model mesh on a LowPoly to implement both in video games and in AR or VR Projects, always generating LOD systems for polygon reduction. The object modeling that I do is for both inert elements and bodies with skeletons or rigid bodies.

Primatics
Urna
Baldaquino
Trash
Skin1
Table
Stand
Switch2
Sombreo
SkinS
Skin13
Skin14a
Skin12a
Skin14
Skin6
Skin11a
Skin12
Skin11b
Skin10
Skin10a
Skin9a
Switch
Skin9PR
Skin8a
Skin7a
Skin7
Skin5a
Skin4
Shako
Table2
Skin3a
Skin
Saw
Mueble3
Mueble1
Pozo
Mueble
Mask
Lupa
Hammer
Locke
Holder
Hammer21
Font
Gun
flag
Extin
Cofre2
Chimenea
Destor
Cannon
Cart
Chest
Botas
Asiento
1777
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